bpahe
Resource contributor
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Hi there!
With SBuilder you can call objects using the GUID, and thus place the standard FS objects easily using the map (or other scenery) that you have placed as guidance in the workspace.
It is also possible to add your own objects to the file objects.txt, using the GUID that MakeMDL produce.
My question is, where should I place the compiled objects (BGLs) that I want to call, in the FS folders?
/hans
(And yes, I´m aware of ObjPlacer, but it´s easier to do as much work as possible inside SBuilder
)
With SBuilder you can call objects using the GUID, and thus place the standard FS objects easily using the map (or other scenery) that you have placed as guidance in the workspace.
It is also possible to add your own objects to the file objects.txt, using the GUID that MakeMDL produce.
My question is, where should I place the compiled objects (BGLs) that I want to call, in the FS folders?
/hans
(And yes, I´m aware of ObjPlacer, but it´s easier to do as much work as possible inside SBuilder

