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P3D v4 Can someone help me to make make wingflex, elevator flutter and structural vibrations for aircraft models?

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indonesia
Hello everyone, nice to meet you all here? Is there anyone here who can help me to create animation models such as wingflex when takeoff and turbulence, elevator flutter and structural vibrations?. I really want to modify my model to be a little bit realistic. And maybe someone is willing to make it for me, I will pay the commission as desired. Thank you in advance
 
Wingflex and vibrations ... those has 2 factors.

1. Animation itself
Aaction is about the animation and it's a animation modeling part.
And how it's made depends on each model creators style.
So can't know it's possible to edit or not.
Also can do at simple way or has to use ModelConverterX.

2. Animation control.
You need to make a XML code to move those for those actions.
What factor will effect how much , at what kind of conditions.

Anyway without saying what plane , I think can't answer.
 
Wingflex and vibrations ... those has 2 factors.

1. Animation itself
Aaction is about the animation and it's a animation modeling part.
And how it's made depends on each model creators style.
So can't know it's possible to edit or not.
Also can do at simple way or has to use ModelConverterX.

2. Animation control.
You need to make a XML code to move those for those actions.
What factor will effect how much , at what kind of conditions.

Anyway without saying what plane , I think can't answer.
Ah I see, but i had difficulties of learning that. The model plane itself it's Boeing 737-500 with winglets by CS and payware and got permission to edit for personal only. I didn't like that they discontinued that product..
 
To check the possibility

Load the model on Model ConverterX and see the animation ,will the maximum amount of movement is enough for what you want to do.
Also check the animation code used by the model to control.

Since it's a payware , to avoid problems , I think they will use a MDL File Built in code.
So should be able to see in Model ConverterX and edit.
 
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