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I have gone through all the steps in the right way and noticed something. When the photoreal scenery is compiled I get a Photo01.BGL, Photo02.BGL and Photo03.BGL. Yet if I disable Show Background and go through the map I only see ONE photo tile (could be Photo01, Photo02 or Photo03). Why does SBuilderX generates three if only one is shown/selectable in the UI?
The other problem I am having is, if I want to deploy this photoreal in the same scenery folder as another scenery then I will mostl likely have conflict with the Photo*.BGL, not only a name conflict but also that it is not easily identifiable as to which scenery project it belongs to.
So, I tried to alleviate the problem by selecting the map rectangle, then get Properties and renamed it from Photo01 to MP12_Photo01 (a more appropriate name). It goes well, except if I then Select All and do File |Compile BGL the Photoreal checkbox is disabled.
If I rename it back to the generic (and conflictive) Photo01 photo tile name, then I am able to compile the Photoreal scenery. Seems like a bug to me. Is there a trick or workaround?
The other problem I am having is, if I want to deploy this photoreal in the same scenery folder as another scenery then I will mostl likely have conflict with the Photo*.BGL, not only a name conflict but also that it is not easily identifiable as to which scenery project it belongs to.
So, I tried to alleviate the problem by selecting the map rectangle, then get Properties and renamed it from Photo01 to MP12_Photo01 (a more appropriate name). It goes well, except if I then Select All and do File |Compile BGL the Photoreal checkbox is disabled.
If I rename it back to the generic (and conflictive) Photo01 photo tile name, then I am able to compile the Photoreal scenery. Seems like a bug to me. Is there a trick or workaround?
