Hello developers.
I've been doing local scenarios for years, but I usually leave my projects and after several months I come back to develop them.
I use the Apple Maps map because I don't like the default Bing map, very low resolution, ugly colors, very outdated.
The issue is that when using maps from other resources come with certain flaws such as different color (Google Earth the worst of all with this) or certain areas with annoying cloud images.
I tried everything to try to cover the clouds but none gives a good result.
1) Cover the clouds with polygons and putting different materials like grass, paint, etc.
It works but only at a certain hour of light in the simulator. When it starts to dawn this area is very very dark as a shadow for several hours. Only at noon time it is very well even but at sunset it looks like a more brilliant. A big mistake on Asobo's part
at dawn polygons with materials (grass or whatever) look too dark
as it gets darker they start to look brighter
I have tried all the materials and they all give the same result.
2) Make an anon in the area to cover the clouds.
It works BUT when the altitude rises a little it disappears completely and the cloud images are seen again.
Is there any way to cover those annoying clouds from the tiles? There must be one, it can't be that complicated. Thank you for your help
I've been doing local scenarios for years, but I usually leave my projects and after several months I come back to develop them.
I use the Apple Maps map because I don't like the default Bing map, very low resolution, ugly colors, very outdated.

The issue is that when using maps from other resources come with certain flaws such as different color (Google Earth the worst of all with this) or certain areas with annoying cloud images.
I tried everything to try to cover the clouds but none gives a good result.

1) Cover the clouds with polygons and putting different materials like grass, paint, etc.
It works but only at a certain hour of light in the simulator. When it starts to dawn this area is very very dark as a shadow for several hours. Only at noon time it is very well even but at sunset it looks like a more brilliant. A big mistake on Asobo's part
at dawn polygons with materials (grass or whatever) look too dark
as it gets darker they start to look brighter
I have tried all the materials and they all give the same result.
2) Make an anon in the area to cover the clouds.
It works BUT when the altitude rises a little it disappears completely and the cloud images are seen again.
Is there any way to cover those annoying clouds from the tiles? There must be one, it can't be that complicated. Thank you for your help