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Can't get landing light to illuminate runway

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5
I have been trying like crazy to get the landing light for the Stargate Studios AH-1W to illuminate the ground, but I can't get it to work.

Here is the stock lights entry:
[lights]

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0 = 3, 0.68, -5.22, -0.06, fx_navred
light.1 = 3, 0.68, 5.22, -0.06, fx_navgre
light.2 = 3, -25.75, -0.01, 4.95, fx_navwhi
light.3 = 1, -0.6, 0, 4.9, fx_beacon
light.4 = 2, 0.28, -5.22, -0.06, fx_strobe
light.5 = 2, 0.28, 5.22, -0.06, fx_strobe
light.6 = 5, 9.73, 0.52, -3.59, fx_landing

I have tried swapping in different landing light effects that seem to work for other aircraft, changing the light type but leaving the effect, etc... But, the landing light will never illuminate the runway.

Other stock and add-on aircraft work fine. One thing I've noticed, is that many of them don't actually have a landing light effect listed in the cfg file. I'm not sure what is being done there to get the landing light to work...

Any thoughts? Could there be something in the model not accessible through the cfg file or effects files that would prevent the light from lighting up the runway?
 
Landing light ground splashes are generated by an attached .fx file in the compiled model. They can NOT be added via the [Lights] section of the aircraft.cfg file. Period.

Moreover, there is one and only one effect file that will work: fx_landing.fx as this is hard-coded in the sim's core engine.

Effects configured via the aircraft.cfg file's [Lights] section only provide a visible "cone of light" or similar "glow" at the light's source (bulb) and do NOT illuminate the ground.
 
For the second time in the last few days:

1) that's what I was afraid of, and
2) thanks very much for your response!
 
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