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Capturing 3d objects in the real world

I wonder if someone here has experience with capturing 3d assets with drones or a camera?
This video about creating 3d assets for Unreal Engine 5 is interesting, I'm thinking of bringing a drone to a local airport and scan the buildings, just to see how that would work.
This should also be interesting for capturing small villages or missing photogrammetry data near airports.
He is basically scanning and processing the images to models in a software called Metashape:

Here is a guy that did it

Biggest question is: Will you be satisfied with the quality of the scan?

Photogrammetry can be nice for buildings that you are supposed to explore from a distance,

for airport stuff the classic design workflow is far more advisable
(Think about PBR, you can't obtain them with photogrammetry)

Also, the 3d scan is gonna require a ton of work to clean and optimize the model to avoid it to be millions of polygon and gigs in texture size

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You would probably need permission from the airport and possibly the FAA. Flying drones near airports is sometimes considered unlawful if not specifically permitted in the US. State. county, and municipal laws may also apply. Just a heads-up.