Hello Arno,
I'm trying to achieve a conditional animation of 6 section hangar sliding gate. Original animation works fine, but after tweaking it using CAT I get strange results. When using bounding box as a condition, gate disintegrates to huge polygons sticking around. When using a “distance to a reference point”, gate just disappears after an estimated playback time or appears after same period if I move aircraft away from it. I’ve made a test with simple 2 section gate animation using exactly same parameters in GMax and CAT. It worked just fine. Can you please take a look on original and modified asm files? Hope you are able to find a reason for such a behavior. I'm using a 2004 gamepack.
Thank you
I'm trying to achieve a conditional animation of 6 section hangar sliding gate. Original animation works fine, but after tweaking it using CAT I get strange results. When using bounding box as a condition, gate disintegrates to huge polygons sticking around. When using a “distance to a reference point”, gate just disappears after an estimated playback time or appears after same period if I move aircraft away from it. I’ve made a test with simple 2 section gate animation using exactly same parameters in GMax and CAT. It worked just fine. Can you please take a look on original and modified asm files? Hope you are able to find a reason for such a behavior. I'm using a 2004 gamepack.
Thank you
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