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FSXA Changing only standad material

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spain
I want to change only the model material, I textured an object, but then I realized that I had used the standard material as base material, now is completly textured and I want change only the material to Fsx material.
As mayor problem I scaled up the model because a problem when converted from 3ds to Gmax (in Fsx the entire arport could fit in a handbag). and problably I will have problem if I try to texturize the object again from scratch.
 
I checked that the scaling of the object is no problem to texturize again, it seem the mapping is preserved, so no problem texturizing again the runway.
Anyway is weird how the materials are showing in the material navigator, take a look at the picture (attached), I select a new material and choose Fsx material and from " Asset browser" assign the textures to the material, but in the index it is presented as "standard material", it's usual.? All this have confused me a little.
 

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  • Asset Browser and materials.jpg
    Asset Browser and materials.jpg
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Hi,

From the picture it seems you have 3 materials in your file and only one of them them is a FSX material (and that one is not used on the model now).

Why not just assign the texture from the material properties? It might be that using the assets browser creates a new standard material. I don't know for sure, since I never used that function.
 
Solved, the images are applied to the new material from Asset Browser, but in the maps buttons, diffuse or maps rollout. who could think of that :D, I was dragging the textures into the material slot directly, anyway regarding to the first question, how to get rid of the material I think one have to delete the entire slot, material and textures, and reapply again, not such a problem.
 
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