• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Comp texture

Only for clarification,

Blue channel is metal, black is no metal and white full metal?
Roughness - green channel, full roughness (not shiny) is white?

Comp texture should be 16bit?

Is that right? Thank you..
 

Pyscen

Resource contributor
Anything that is bare metal is not necessarily fully black and painted metal is not black either. Every type of metal has a certain gray shade or non-color attached to it. Keep that in mind.
 

Pyscen

Resource contributor
Just because it is bare metal of some kind, don't use full white or pure white, because in the real world... nothing is perfect (a mirror has imperfections).

That is the whole point of PBR, Physically-Based Rendered... the real world, where there is science that supports it.
 
Just because it is bare metal of some kind, don't use full white or pure white, because in the real world... nothing is perfect (a mirror has imperfections).

That is the whole point of PBR, Physically-Based Rendered... the real world, where there is science that supports it.
I think you might be missing the point. I believe OP was asking what the grey scale values represent.
 

Pyscen

Resource contributor
No. I understood. Other than getting the black and white crossed :).

But I have seen developers believe that the extremes are correct for all types of metals, such as aluminium and silver or brass and copper and that painted metal is treated as the same as bare metal. Developers need to be aware that that thinking is wrong and not PBR.
 
But I have seen developers believe that the extremes are correct for all types of metals, such as aluminium and silver or brass and copper and that painted metal is treated as the same as bare metal. Developers need to be aware that that thinking is wrong and not PBR.
No argument there 😂😃
 
Top