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Hi,
Bussy to update to FSX SP1a and SP2.
Does CompilerHelper work on all these updates ?
Greetz. José.
Bussy to update to FSX SP1a and SP2.
Does CompilerHelper work on all these updates ?
Greetz. José.
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Of course the SDK's were overwritten and I need then to bring them over in GMAX (BGLComp) and overwrite the former BGLCom... isn't it ?
Question: I do see in Control Panel that SP2 is installed, but nothing to see about SP1a install... is that normal ?
Second question: I am looking now in my scenery and expected to see black planes instead trees... but that's not the case. How s that possible while other simmers sent me screenies with the ugly black planes (and they run on FSX SP2) ?
Must I uninstall FSX first. I do not see an uninstaller for FSX on disc 1 as I red in a topic.
Or can I simply install the SDK from the FSX Deluxe disc 1 ? Without the need to uninstaal FSX.
I see there a Config SDK. What about that, I mean must I click and let run it before placing the files into GMAX ?
QUESTIONS
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Before:
FSX Deluxe installed, Installed GMAX and placed SDK's to GMAX (GMAX was only alble to work with 3DSMAX).
When FSX SP1 came out I installed FSX SP1 and placed SDK file in GMAX and could work normally.
A few days ago:
Decided to update to SP2. So I updated first to SP1a followed by FSX SP2.
I tried to bring over the needed SDK files for GMAX. But probably did it totally wrong.
I decided to return to an early date of recovery just before starting to update.
Before updating I have also made backups of FSX, all the files concerning FSX and GMAX.
Situation now:
FSX and SP1 present in Control Panel. Everything seems back to normal.
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WHAT NOW ?
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1. Simply start from zero: uninstall FSX... and reinstall FSX and place the SDK file where they should be ?
I red on a forum that during a fresh install you will be asked if you allow that SDK's will be installed.
You will be asked if you want keep the backup file: you should answer yes.
2. Uninstall SP1 (via Control Panel) and then install only the SDK's and then place the SDK files where should be ?
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So, after that (following one of these options) the install of the SDK's.
For GMAX = a) Install icon GMAX; b) two help files. I do the setup of GMAX on C:\GMAX and put the two
help files into the map "Help".
I open "Environment kit" and see a lot of maps.
Concentrate first on BGL Compiler SDK. I understand that I can place it everywhere (even out of GMAX).
I can place the content in "PLugins".
Then the Modeling SDK.
Place the content of map Plugins, Scenes, Scripts and Texture in the different maps with the same name in GMAX.
I place the map Bin in GMAX folder. Idem for Images and SampleTextures.
I place the FX_GMAX shortcut and gmax config + Plugin config into the GMAX folder.
But what about the map 3DSM7 ? I place the map in Gamepacks map ?
I do the same with the other maps and place the contenance into the map with the same name,
or drop them in the GMAX folder.
I place all the other files in GMAX folder.
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Is it so ?
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When updating I do this all over again and with FSX SP1 I can now use GMAX for working with GMAX software instead 3DSMAX.
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When I update to FSX SP1a I do the same with the new SDK files.
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When I update with FSX SP2 I should reinstall/make a new GMAX and put the files SDK in their appropriate map.
Must I place the content of the Gamepack map in Gamepack map in GMAX of place the map into the map Gaùepacks GMAX ?
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What about the other SDK files, such as Traffic Toolbox SDK and others.
Whch files must be placed where and wich steps I need to do in order that
the SDK's will be activated and I get the TOOLS onto my FSX Menu ?
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