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Compiling .bgl's

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us-arizona
So, new to all things design but the Excbuilder is something I have a question about. I ran into a situation where I wanted to put a small airstrip in an otherwise heavily treed area down in a canyon in Washington. The problem is my runway is set up for 29/11. The exclude programs seem to be based by excluding a square area for example starting at the NW corner and going to the SE with your aircraft facing due north. To keep the bulk of the tree's and only exclude those tree's necessary for the landing strip to be set up on a 290/110 degree angle I had to do four separate Exclude.bgl's for this area then ran the strip through all four areas. The four excludes should now mirror the 29/11 set up (in theory). I tried one large .bgl for this area and it took away all the tree's.

My question is would it be possible to incorporate all four separate .bgl's into one? If so, how would I go about such a thing? If not, how would you number the .bgl's as depending on the loading of this area? As it is, not all of the four excluded areas seem to load properly - I think they trip over each other as I have them named 0_.bgl, 1_.bgl, etc...

Thanks guys!

Jim
 
I normally just press the 'generate source code' button in Excbuilder and copy/paste each new piece of code into one XML file.
-Robin
 
Hi Jim,

The suggestions above should allow you get it all in one BGL file.

Another option would be to use a VTP polygon to exclude the trees. Like the grass polygon on the default airports. Then you don't have to use the square sizes of the exclude command. But unfortunately you will need a different tool for this again (Ground2k4 or SBuilder for example).
 
Yes it makes them in xml. "I normally just press the 'generate source code' button in Excbuilder and copy/paste each new piece of code into one XML file." Forgive me but could you just elaborate a little on this?

Thanks so much :)

Jim
 
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