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Compiling Error - ADE Hangs Up

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132
Country
unitedstates
Jon,

Using "Open User Airport" does not have a "Save Airport" function. Using "Save Airport As" will crash ADE. It also says that it is a BGL but saves as xml.

Versions:
Application 00.47.2746
Engine 02.05.2746
CommonLib 01.04.2729
 
Jon,

More info. The airport bgl that I am having trouble with compiles fine with ver 42 but gives waypoint errors in ver 45. It has a exclusion and some generic buildings if that matters. Hope this helps.
 
Jon,

Using "Open User Airport" does not have a "Save Airport" function. Using "Save Airport As" will crash ADE. It also says that it is a BGL but saves as xml.

Versions:
Application 00.47.2746
Engine 02.05.2746
CommonLib 01.04.2729


Save Airport is not active until you have done something to change the airport. It is only active once you have made changes.

At the moment I cannot reproduce the Save As Error. Can you post the bgl file please?
 
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Jon,

Here is the Airport that I am having trouble with. Also some of the MYTraffic BGL I have the same trouble.
 
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Hi Bill

Let me check it out

EDIT

OK first points - you are correct that it is creating the intermediate XML file but at the moment it is hanging while compiling that. Dunno why yet
 
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OK I can see where the problem is and I can compile it fine in SDETestApp but ADE 0.47 is hanging up in getting information out BglComp. What is strange is that the code for compiling is the same in both applications. At the moment I am sorry that I have no idea what is happening with this one :o


EDIT
OK I have found it. ADE is supposed to strip out any Waypoints that it finds so that it does not duplicate those in the desfault airport (They can't be excluded). In this case that was not working, worse ADE was mangling the waypoint data so that it would not compile. Strange though that there was not an error message generated by BglComp. In fact is was just hanging. Hopefully this should be fixed now. In the meantime there will be problems with this partcular airport. you could load it into SDE TestApp, strip out the waypoints by deleting them and recompile it in SDE TestApp. The resulting bgl should be OK in ADE.

Thanks for finding this one!
 
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