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Compiling photos

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unitedstates
I've finally figured out how to make night textures after downloading gimp, but now what? What do I name the photos so fsx knows its night textures and how do I compile them to a bgl? or do I convert them to a dds and fsx reads them as a texture? I cant find any answers because all the instructions stop right when you finish editing the photo(?)

Thank you!
 
Name the file xxxxxxxxxx_LM.bmp. There's a very good SBuilderX photoreal tutorial in the AVSIM library and another in the OZx website.

Todd
 
Thanks! so do I have to still compile the bmp to a bgl or can I just place it in the texture folder?
 
If you are using SbuilderX, you want to open and then select your original photoreal image you are using. Then right click/select 'properties.' Go to the seasons tab and there you can point to all bmp files created for seasons, as well as your night textures. Then, when you compile, you'll get an inf file that includes data for your night texture file. You then run the inf file through resample.exe to create your phot0xxxx.bgl file.

Todd
 
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