This is a two part question actually, will try to keep it brief. First being that I want to compile a .bgl file from an .x file using the bglcomp for FSX, and am not sure how to go about this (dropping the .x file onto bglcomp.exe in the FSX SDK doesn't create any output file). The other question concerns emissive properties of FSDS3.5.1 created scenery, e.g., the best way to do this. Only way I have come across is to manually edit the .x file and change the emissive part properties in there (e.g., to have the part display day & night), hence my desire to compile from the .x file. If there's a better way I'd be happy to hear from anyone.

