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Conditional 3D Models?

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us-california
Hi, I have a problem I was wondering if any of you guys could help me with:

I'm currently an intern at the Aviation Systems Division, NASA Ames Research Center.
I need to modify a 3D Model of an already animated Boeing 757 to change color on certain control surfaces if that surface happens to fail.
For example: say that a Boeing 757 is on approach at KSFO 28L, however, the left ailerons and flaps have failed. When running FSX from a chase-plane view, I need to be able to have the failed surfaces highlighted in another color (like red) to signify that they have failed.​
How would I accomplish this?
I thought that it might be easiest to add another variable dictating what texture is applied to a control surface, but how would I do that?

Please help; thanks
Bogu
 
#1 - Unless you have the source file of the "already animated 757 model", you can't really add conditional changes of that type.

#2 - Presuming you have - or have access to - the source file and modelling program, you would then code a visibility condition for the aileron part which would "if failure, then show this part, else show the "normal" part". It would not, technically, be a texture visibility, but a part visibility.
 
From previous post:

The source file is the actual 3d model file right? (like a file with extension .obj, or .flt, or in FSX's case...the final .mdl)

And assuming I'm using 3ds max, how would I add a visibility condition to a certain part?

THanks
Bogu
 
From previous post:

The source file is the actual 3d model file right? (like a file with extension .obj, or .flt, or in FSX's case...the final .mdl)

And assuming I'm using 3ds max, how would I add a visibility condition to a certain part?

THanks
Bogu

No. Those are all "compiled" files...

Source files for models would be .max for Max, .gmax for GMax, and .fsc for FSDS models.

So, unless you have the source files, you cannot modify anything. Period.
 
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