Hi guys,
Has anyone ever found a way to get FS effects to appear "conditionally"... in this case with specific WIND VELOCITIES, and disappear when the wind is calm?
(BTW, nice web site, very helpful and dedicated to FS Issues, Thanks!)
This is my first post here, and after serching all the posts in a variety of forums I'm coming to the conclusion that what I'm trying to do cannot be done. None the less, I thought I'd ask to see if anybody has any clue as to how it might be accomplished:
I've developed some very effective ground level "Blowing Snow" effects for an FS9 scenery bundle that adds a series of 10 glacier research camps to the Stikine Icefield, AK, as an enhancement to Tongass Fjords by Holger Sandmann. When there is wind blowing, these effects look quite realistic and add a dynamic element to the scenery. The problem is, when there is NO WIND, the effects sprites naturally gather at the emitter location in one place like big "white storms", and thus need to be covered by snow dunes or other scenery which is doable but not a "preferred" solution. Additionally, when there are only light winds, the bit of effects that "blows out" from under the scenery cover looks a little un-natural...but at higher wind velocities (where th effect belongs), the effects are quite stunning.
This is what I've tried so far:
I've attached a snow effect to an object that's attached to another small solid body in Gmax with the Attach Tool, and then used MDLTweaker to specify a test wind velocity condition (5-10 knts). In FS the small solid body disappears as it should in outside the 5-10 knts wind condition, but the effect is still present at all wind velocities. I assume therefore that the attached effect is not altered by the conditional tweak applied to the solid Gmax object it's attached to. So, I assume that the effect itself needs to be modified at the Attach Tool's "Effects Param:" box first, but can it be done?
The GMAX attach tool SDK and FS Effects SDK are quite clear about TIME SPECIFIED parameters in the Attach Tool "Effects Param:" box, but has anyone ever found a script or way of making effects be limited and/or be triggered based on wind velocity???
Has anyone ever found a way to get FS effects to appear "conditionally"... in this case with specific WIND VELOCITIES, and disappear when the wind is calm?
(BTW, nice web site, very helpful and dedicated to FS Issues, Thanks!)
This is my first post here, and after serching all the posts in a variety of forums I'm coming to the conclusion that what I'm trying to do cannot be done. None the less, I thought I'd ask to see if anybody has any clue as to how it might be accomplished:
I've developed some very effective ground level "Blowing Snow" effects for an FS9 scenery bundle that adds a series of 10 glacier research camps to the Stikine Icefield, AK, as an enhancement to Tongass Fjords by Holger Sandmann. When there is wind blowing, these effects look quite realistic and add a dynamic element to the scenery. The problem is, when there is NO WIND, the effects sprites naturally gather at the emitter location in one place like big "white storms", and thus need to be covered by snow dunes or other scenery which is doable but not a "preferred" solution. Additionally, when there are only light winds, the bit of effects that "blows out" from under the scenery cover looks a little un-natural...but at higher wind velocities (where th effect belongs), the effects are quite stunning.
This is what I've tried so far:
I've attached a snow effect to an object that's attached to another small solid body in Gmax with the Attach Tool, and then used MDLTweaker to specify a test wind velocity condition (5-10 knts). In FS the small solid body disappears as it should in outside the 5-10 knts wind condition, but the effect is still present at all wind velocities. I assume therefore that the attached effect is not altered by the conditional tweak applied to the solid Gmax object it's attached to. So, I assume that the effect itself needs to be modified at the Attach Tool's "Effects Param:" box first, but can it be done?
The GMAX attach tool SDK and FS Effects SDK are quite clear about TIME SPECIFIED parameters in the Attach Tool "Effects Param:" box, but has anyone ever found a script or way of making effects be limited and/or be triggered based on wind velocity???



