• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Connect FSX_Planner to FSX

Messages
332
Country
france
Hello

I begin to try FSX_Planner to modifiy some FSX airports, working on a xml file.
I need to be connected to FSX, to use aerial views in XSBuilder to position elements more precisely.
I didn't find the way to do that; or is this connection not yet implemented?

Thanks for answer. Pierrot - FMEP
 
Hello

I begin to try FSX_Planner to modifiy some FSX airports, working on a xml file.
I need to be connected to FSX, to use aerial views in XSBuilder to position elements more precisely.
I didn't find the way to do that; or is this connection not yet implemented?

Thanks for answer. Pierrot - FMEP

The connection to FSX has not yet been implemented. But it's coming soon.
 
Thanks for good news!

I encountered an other problem; when beginning to draw aprons, I was not experimented with the mous method, click, double click, and some "bad" aprons where drawn, some like segments because of only 2 points. I treid to delete, those bad tries; but it's impossible for some of them.
When reading the xml file, I saw that all my bad tries where written in an "apron " section every one, even if 1 or 2 clicks.

Is there a way to manage those drawings, and be sure to save a "clean" project?
Thanks! Pierrot - FMEP
 
Thanks for good news!

I encountered an other problem; when beginning to draw aprons, I was not experimented with the mous method, click, double click, and some "bad" aprons where drawn, some like segments because of only 2 points. I treid to delete, those bad tries; but it's impossible for some of them.
When reading the xml file, I saw that all my bad tries where written in an "apron " section every one, even if 1 or 2 clicks.

Is there a way to manage those drawings, and be sure to save a "clean" project?
Thanks! Pierrot - FMEP

Yes there is. :)

Under the edit menu there are three menu options:
Clean Up Aprons
Clean Up Fences
Clean Up Taxiways

These options will look for and delete aprons that consist of two or fewer points; fences that consist of only one point; and taxiways that consist of only one point.

They were added to help with exactly the situation you are having.

-Russell
 
Advanced stage

Hi, Russell

Your (our) FSX Planner is now in a very advanced developmente stage, thanks to your work implementing the suggestions made on this forum.

But, as you know, any serious work could not dispense a connection with FSX. So, if there's not a problem doing that, I ask you to implement this at the next version, so one can really use the tool to draw an airport, following an satellite image through the airplane position.

Another point I want to remember is about the option to close the two windows inside the main one, giving a greater space to see the airport elements.

About the xml code format saved by the tool, the sections' order is very important because some code should be read before (3d objects and airport exclusions, at least).

Thanks for your attention,

José
 
Hi, Russell

Your (our) FSX Planner is now in a very advanced developmente stage, thanks to your work implementing the suggestions made on this forum.

But, as you know, any serious work could not dispense a connection with FSX. So, if there's not a problem doing that, I ask you to implement this at the next version, so one can really use the tool to draw an airport, following an satellite image through the airplane position.

I agree. We are working on that now, and unless some unforseen circumstances occur it will be in the next release. :)

Another point I want to remember is about the option to close the two windows inside the main one, giving a greater space to see the airport elements.

That's also ono the list, but not for the next release.

About the xml code format saved by the tool, the sections' order is very important because some code should be read before (3d objects and airport exclusions, at least).

Again, on the list, but farther down it.

We are quite excited about this next release as it should include the ability to edit all aspects of the airport (not buildings of course), as well as connect to FSX. We can see everything coming together nicely now.

As always , thanks for your and everyone else's input and interest!

-Russell
 
Russell,

I know your a busy man, just wondering if there was any move to correct the problem locating airports via FSX Planner. The problem I'm having as I think some others are is that FSX Planner points to folders and files that don't exist.

In addition, any plans to allow FSX Planner to load directly from a .BGL?

Oh and while I'm here, after adding taxi ways/parking spots I sometimes find myself with the message

INTERNAL COMPILER ERROR: #C2590: Did not find end point #xxx for Taxi Path #x at airport xxxx

Is there any easy way to find which taxi way this is talking about or how to correct the problem. I've cleaned up the taxi ways and thats not the issue, nor can I see any problems. It does compile OK, just wondering...

Kael
 
Russell,

I know your a busy man, just wondering if there was any move to correct the problem locating airports via FSX Planner. The problem I'm having as I think some others are is that FSX Planner points to folders and files that don't exist.

In addition, any plans to allow FSX Planner to load directly from a .BGL?

Oh and while I'm here, after adding taxi ways/parking spots I sometimes find myself with the message

INTERNAL COMPILER ERROR: #C2590: Did not find end point #xxx for Taxi Path #x at airport xxxx

Is there any easy way to find which taxi way this is talking about or how to correct the problem. I've cleaned up the taxi ways and thats not the issue, nor can I see any problems. It does compile OK, just wondering...

Kael

There are plans to make it read from bgl files, just haven't got there yet. :)

Can you send me the file you are working on that gives the above error?

-Russell
 
As I'm trying to build an airport from scratch, and having loads of fun doing this..., I get the same error, but get a compiled file that works OK. From what I have been able to gather is there is code will be generated like this;

<TaxiwayPath type="TAXI" start="128" end="40" width="75.0F" weightLimit="500000" surface="ASPHALT" drawSurface="TRUE" drawDetail="TRUE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="SOLID" leftEdgeLighted="TRUE" rightEdge="SOLID" rightEdgeLighted="TRUE" name="0"/>

Name ="0" never gets utilized and will generate the error codes that you see. You can look at the XML code and see a listing of the Taxiway points, like this one;

<TaxiwayPoint lat="21.30744833907329" lon="-158.07252305899107" index="128" type="HOLD_SHORT" orientation="FORWARD"/>

These points give you location, which will allow you to trace back and see if it's safe to delete the offending line with Name="0".


The name="#" attributes tells which taxiway name the taxiway path is associated with. Did you create any taxiway names and did you assigne them to any taxiway paths, specifically this one?

This could be a bug in setting default taxiway paths to name="0" when the name attribute should not be there at all.
 
The code I posted works fine, just for the record.

Now what I believe my problems have been in the past is the dreaded "user error". Taxilinks are a click and hold - stretch - click process. More than once I'd click and release, then head to the other node. Oops! That's where I was getting single nodes, unassigned to anything and generating the BGLComp errors, which are more of an advisory nature as the file would compile

Slowly I learn to make fewer mistakes....:laughing:

Well if you are getting those annoying single node taxiway paths, FSX Planner can look for them and delete them for you. Just select Edit -> Clean Up Taxiways. This will find and delete all single node taxiways. :)
 
Russell,

Here is the error I'm receiving when compiling YMML. At the end of the day it compiles Ok and appears to work, I just can't find whats causing this error. I'll attach the .XML in question.


Parsing document: YMML.xml

INTERNAL COMPILER ERROR: #C2590: Did not find end point #242 needed for Taxi path #9 at Airport YMML.
INTERNAL COMPILER ERROR: #C2590: Did not find end point #242 needed for Taxi path #15 at Airport YMML.
INTERNAL COMPILER ERROR: #C2590: Did not find end point #242 needed for Taxi path #18 at Airport YMML.


Parse complete!
 
Last edited:
Your XML seems to have lost TaxiPoint 242.

You could try editing the XML to put the point back, then try opeing it again to move the point to where you originally intended it to be.

( I like the QFAD for domestic flights - which traffic package are you using?)
 
Here is your XML - with the vehicle parking and taxi fixed

Should compile OK
 
Last edited:
Thanks for that mate, much appreciated!

I'm using Ultimate Traffic. I've just replaced most of the models with AIA, FSP, Evolve AI and other better quality ones. Plus I've customerized some of my own codes etc....
 
Back
Top