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MSFS Controlling AI traffic

Messages
527
Country
france
Hi experts,

I would like to create AI traffic that I fully control with an external app. For example, I would like to program a light aircraft to fly a pattern infinitely, landing and going around.
I saw that SimConnect lets you create AI traffic, giving you the control over the flight plan you want the aircraft to fly, but this is not exactly what I want. I would like to be able to exactly position the aircraft (with lat, long and altitude) so that I can manage the exact trajectory in my app and decide how I want the aircraft to move precisely, even during taxi.
Do you know if this is possible?

I think it is possible because BeyondATC claim they will provide this feature in their next release, but I have no idea how they do this.
Any clue?

Thanks,
Eric
 

DragonflightDesign

Resource contributor
Messages
1,003
Country
northernireland
Hi Eric

See 'AIObjectsAndWaypoints' (C++) and/or 'Managed_AI_Waypoints' (C#) in the P3D SDK. If BeyondATC say they are going to introduce that feature into MSFS then IMO it has to be based on setting up fine-grained waypoints and directing the vehicle along them in a similar fashion to the P3D SDK sample.
 
Messages
527
Country
france
I already had a look at the 'AI Objects and waypoints' sample in the MSFS SDK documentation but I couldn't find what I was looking for, which is the ability to set a lat/long/alt position for any AI aircraft. But I may have missed something, the SimConnect_SetDataOnSimObject function might do the trick, I have to test this.
 
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