- Messages
- 880
- Country
Hi all,
I am trying to open a "normal" 3DS MAX v8.0 model with FSX materials (which is working perfectly fine with the FSX tools) in 3DSMAX 2023 and then on to converting FSX materials to FS2020 materials. When I try to load the file, I first get:
... which, I am assuming, is a warning that my original file was 3DSMAX 8, and it needs to be saved to the current version:, and then I get:
Which looks understandable, as FlightSimX material is not recognized (along with some MentalRay attribute). If I click "Convert Scene", I get my object, but all the FSX materials are converted to "Standard Surface" materials, and all the texture references are gone - wiped.
So, next, in the MSFS2020 FlightSim menu, I tried choosing "Material Tools -> Standard Material => FlightSim Materials" option, but then it looks like 3DS script crashes - it looks as if it crashes because ( seemingly) there is no diffuse map defined in this case:
So - What am I doing wrong? Is there a better way to go from the FSX materials to MSFS2020 materials, inside 3DSMAX?
I am trying to open a "normal" 3DS MAX v8.0 model with FSX materials (which is working perfectly fine with the FSX tools) in 3DSMAX 2023 and then on to converting FSX materials to FS2020 materials. When I try to load the file, I first get:
... which, I am assuming, is a warning that my original file was 3DSMAX 8, and it needs to be saved to the current version:, and then I get:
Which looks understandable, as FlightSimX material is not recognized (along with some MentalRay attribute). If I click "Convert Scene", I get my object, but all the FSX materials are converted to "Standard Surface" materials, and all the texture references are gone - wiped.
So, next, in the MSFS2020 FlightSim menu, I tried choosing "Material Tools -> Standard Material => FlightSim Materials" option, but then it looks like 3DS script crashes - it looks as if it crashes because ( seemingly) there is no diffuse map defined in this case:
Code:
if mat.diffuseMap!= undefined then new_FSmat.basecolorTex = mat.diffuseMap.fileName
So - What am I doing wrong? Is there a better way to go from the FSX materials to MSFS2020 materials, inside 3DSMAX?