• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Converting FS9 models to FSX using MCX

I wish there was a huge manual somewhere that explains everything about FSX. The syntax of config files, the air files, the mdl files, the whole thing...but everything I've learned so far has been piecemeal...from websites like flilghtsim, avsim, flyawaysimulation, etc., Youtube, forums such as this one, from comments that developers make on their add-on packages and so forth. As I've started delving into the wondrous world of AI, I've found a new obsession. I absolutely love it and I want to know more. One thing I've learned is the incompatibility between FS9 and FSX. Some of the AI aircraft I want to use are FS9, which won't work in FSX AI traffic. The I stumbled upon MCX, which, as wonderful as it is, is way over my head. I've managed to find a video here, a tutorial there, but again, it's all piecemeal.

Is there anything that this forum can suggest to point me in the right direction where everything I need to know, no matter how much,, can be found in one location in one fell swoop?

I've peered into the MCX manual, but again, it tells me what to tweak, but not why or how much. Any thoughts or advice?

Mark (mwdmaestro@hotmail.com)
Thanks for the plug. :)

You're more than welcome Tom. I've used your guide many, many times. I'm even using it right now to convert a FS9 WW2 a/c for FSX for AI (own use). I'm sure Mark will find it useful.
some time ago I wrote a draft manual on converting FS9 AI to FSX.
A lot of the instructions (especially around animations) have been superceded by features that Arno has added into MCX but if you are interested it is available over at AIG

That, in conjunction with Toms excellent guide should get you started.

Thank you ALL! This is all new for me, and everything I've learned is through excellent forums such as these!
Is there a tutorial available when converting a aircraft from fs2004 to p3d to create/add PBR textures, dynamic lighting and possibly VC rain effects (true glass) to the converted aircraft