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Sometimes the textures applied on a GMax object appear a bit blurry when you look at them in FS. This is because the higher mipmaps are not selected, until you are already very close.
The selection of the mipmaps is determined by the scale set in the TEXURE_LIST. If this scale is wrong, the correct mipmap will not show on time. Unfortunately MakeMDL does not always calculate this value correct and in general the value is too low. This causes the blurry textures.
CorrectTexScale reads your ASM source file and then calculates the correct value of the texture scale for each texture used in your scene. When you start the tool just select the _0.asm file and start it. Once it is finished the file text box will be empty again.
After that you can recompile your object with the changed ASM file and place it into the scenery like you normally do.
The selection of the mipmaps is determined by the scale set in the TEXURE_LIST. If this scale is wrong, the correct mipmap will not show on time. Unfortunately MakeMDL does not always calculate this value correct and in general the value is too low. This causes the blurry textures.
CorrectTexScale reads your ASM source file and then calculates the correct value of the texture scale for each texture used in your scene. When you start the tool just select the _0.asm file and start it. Once it is finished the file text box will be empty again.
After that you can recompile your object with the changed ASM file and place it into the scenery like you normally do.
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