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Couple of issues....

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A _lm texture on a GMAX .mdl seems to be corrupt in some way at night... there are green lines on it not present in the texture or model. I have tried switching from DXT3 to 5 and back, but to no avail. I've attached a picture illustrating this.

Also is there anyway to make a material not be illuminated by the direction of the sun... For example the inside walls of a hangar, as they seem to get lit up despite there being a roof and walls in the way

Kind regards,

Shaun.
 

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Hi,

Those green lines could be compression errors of the dxt compression.

To have constant lighting you can set the advanced material setting assume vertical normal.
 
Another problem. I have a tree as 2 planes, back to back, in a X formation, textured with a picture of the tree with an alpha channel. Vertical normal is ticked, default transparent is on, and double sided being on or off, yet in FSX I see the tree from behind over the one in-front. So as you are taxiing past, you see some trees that should be behind the ones in-front, appearing through.

It's quite difficult to notice in the picture I've posted.
 

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When you use alpha, you need Z-write in FSX.
Z-alpha test set to 128 or so.
Z-alpha test mode to Greater
Z-alpha write set ON

Z is the depth of Direct X. Z test is the way to see how deep the object is through your monitor. This will let the graphic card sort out which one is deeper than the others.
 
Fantastic! I remember reading something along those lines a while ago. Thanks very much!
 
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