• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Crafting a flight model

As I peruse the last 3 editions of the SDK (not counting the 3 within-release versions this time), I am struck by the lack of information and tools on how to craft an accurate flight model from scratch. In a flight simulator, it is of equal or greater importance that a developer of add-ons be able to construct a good flight model. Very central to the whole idea of a flight simulator is, well, flight!

We've seen a great deal of attention to modeling the environment in which flight happens and we've seen the least amount of attention to providence of tools for accurate flight modeling.

ACES, please focus attention on this aspect as we move forward. While many approaches exist now to create accurate flight models, they are kludgey and archaic in nature. For several years we relied on a kludge in the form of FSUIPC to accelerate the capabilities of 3rd party projects until, wisely, ACES joined the fray and gave us SimConnect. Now, please let's have a sensible approach to flight modeling.
The ESP SDK includes information on how to do this, the source file format for the airfile compiler and the compiler itself. It sure would be nice to see that all made available for FSX developers...

ESP looks very cool and I'd love to check it out - but the price is a bit steep (no, I don't have a MSDN subscription).