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Hi there- Ive been using/developing FSX as a 3D visualsation tool for use in the Geospatial industry (the programs provided by ESRI, such as ArcGlobe and ArcScene are uber expensive and, simply, not very good!)....FSX generates awesome visual results very cheaply and reasonably easily using the SDK tools to convert high resolution geospatial data...
One of the things ive been trying to get around is making FSX look and act less like a game/sim and more of a tool. Ive had some success just using a model of a block and slewing around but this can be tricky with various view/yaw/pitch combinations (i.e. non FS users can get quickly disoriented)
Ultimately, I would like to create a Panel/overlay with clickable regions to control slewing (or simulated 'flight' with dynamics that allow users to easily navigate and stop immediately etc) and views (i.e. Pitch/yaw/speed)......I guess similar to the tool bar in google earth.
Do any of you gauge/aircraft design gurus know if this would be possible?
Is it possible to take input from a 'gauge' to control inputs for slewing and changing your view orientation??
Thanks in advance
One of the things ive been trying to get around is making FSX look and act less like a game/sim and more of a tool. Ive had some success just using a model of a block and slewing around but this can be tricky with various view/yaw/pitch combinations (i.e. non FS users can get quickly disoriented)
Ultimately, I would like to create a Panel/overlay with clickable regions to control slewing (or simulated 'flight' with dynamics that allow users to easily navigate and stop immediately etc) and views (i.e. Pitch/yaw/speed)......I guess similar to the tool bar in google earth.
Do any of you gauge/aircraft design gurus know if this would be possible?
Is it possible to take input from a 'gauge' to control inputs for slewing and changing your view orientation??
Thanks in advance
