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Hi,
I have Maya 2008 and I'm creating a high-detail F/A-22 Raptor right now, I also have 3ds max but I'm not really experienced with it so I have a few questions:
1. first of all, is it possible to use Maya to create an aircraft? maybe exporting it to 3ds max and then convert it into .mdl?
2. what kind of geometry can I use? polygons is the main one that I'm using but can I also use Subdivs and NURBS? I mean does FSX recognize all three?
3. I don't think my SDK is working. i mean how is it supposed to work? what do I do with it? is it a program or just a plug-in? if it's a plug-in, to which program?
4. in 3ds Max, how can I see the number of polygons in the scene?
sorry for asking many questions, I've been creating many models with Maya but this is my first one for FSX.
Thanks in advance.
I have Maya 2008 and I'm creating a high-detail F/A-22 Raptor right now, I also have 3ds max but I'm not really experienced with it so I have a few questions:
1. first of all, is it possible to use Maya to create an aircraft? maybe exporting it to 3ds max and then convert it into .mdl?
2. what kind of geometry can I use? polygons is the main one that I'm using but can I also use Subdivs and NURBS? I mean does FSX recognize all three?
3. I don't think my SDK is working. i mean how is it supposed to work? what do I do with it? is it a program or just a plug-in? if it's a plug-in, to which program?
4. in 3ds Max, how can I see the number of polygons in the scene?
sorry for asking many questions, I've been creating many models with Maya but this is my first one for FSX.
Thanks in advance.
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