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FS2004 Creating roads

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53
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poland
Hi, how to create the road with texture like in the attachment with alpha channel in gmax.

I want to place it on the appron so that is why with alpha channel, i need only white stripes.

The road have to be the same on the whole lenght and also on the each turn have to look like the same.

How to make it to have the with lines on the edge and in the center of the road with good dimension and lenght on the straight parts and on the each turn.

I woudl like to have good looking turns on this road.

Best regards Piotr
 

Attachments

  • road.jpg
    road.jpg
    12 KB · Views: 743
Piotr,
To create anything with an alpha channel, you need to use editing software (I use photoshop), to do it. There are a ton out there to choose from. If your texture is simple enough, you could even use DXTBMP.

To create a road like you mention is just another form of ground poly. To make the road look consistent, you will need to be careful that the plane's segments are the same length and width. For a turn, I would create a separate texture specifically for the turn.

Sincerely,
Eric
 
In GMAX, i would opt for LOFT option. Draw the Line as you want the road to be turn or straight and then apply the LOFT procedure as defined in following link.

At point # 4, consider the WIDTH of ROAD instead of taxiway line. Suppose here that i will enter the WIDTH to be as 3m for single way road.
Code:
adjust the size of your rectangle. The important size is the [B]WIDTH of your taxiway line[/B].

Apply the textures whatever you have designed with ALPHA channel and see the result in FS :)

Taxiline creation with GMax
 
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