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creating smooth, classy taxiways/runways

ok..I got my hand on FS2002 gamepack..I would like to know where do I installed it and how to use it with GMAX...how to create object for FS2002 ? is gonna be the same with creating object using GMAX for FS2004 ?

I would like to add, when I compile the gmax file to bgl, the mdl file is created along with it but is seem the asm script is still FS9 version script..so how do I adjust the export configuration so it compiled for Fs2002 ?
 
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Hi,

Check the documentation of the Fs2004 SDK, it also explains how to install them both together. In the end you will get two shortcuts, one to start GMax with the Fs2002 gamepack and one to use the Fs2004 gamepack.
 
Think of these great looking airports as one big jigsaw puzzle.
You should simply ( Nothing simple about that ) creat multiple
custom textures and lay them using FSSC or similar prorams.
One way of doing that is creating a large file using photoshop.
Insert aerial photograph in the first layer so it will be used
as a guide. Next you need to draw the asphalt/concrete/
taxiways etc' by hand. Do this on different layers so
you can always delete and redraw. Next step, simply
divide this large file into 512X512 textures.
Under all that you still need AFCAD file.
(AFCAD textures and lines will always be under your custom textures)

well...at least thats the way I'm working on my scenery.

If you are using say 512x512 textures what is the scale of the real ground textures according to that inorder to get such high resolution?
 
Its a matter of compromise between appearance vs performance. You may have a small airport, in which you can afford to use 1/2mpp image, you may have a large airport, in which you think it makes more sense to use 1mpp or perhaps even lower resolution.

Once you start doing it, you begin to recognize the consequences to high resolution ground, then you'll develop your own boundaries.
 
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