- Messages
- 116
I've made some trees for MSFS2004 in Gmax - crisscrossed flat polygons, transparency mapped with tree textures. When I get them into the sim, I'm getting a wierd fringe-ing effect in the areas where the transparency and opacity meet (even though my textures are set up correctly, with registered alpha channels). My trees are also affected by the scene lighting, causing them to look washed out; whereas the default FS2004 trees look self-illuminated (no shadow areas).
Does anyone know how to set up a tree for MSFS2004 in Gmax?
________
Find Headshop
Does anyone know how to set up a tree for MSFS2004 in Gmax?
________
Find Headshop
Last edited:


