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MSFS24 Custom CGL not appearing

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29
Hi!

I can't really tell which airport it is but its in Europe.The airport has Photogrammetry and very good aerial imagery already provided by the simulator itself.
However, I have LOD20 aerial imagery for this airport, I tried with my own script, with Nool's aerial script, QGIS, SasPlanet and so on but I can't really find the solution on the problem that my CGL is not appearing at all.
I managed to see the aerial imagery for a second and it was gone after that and never came back.

I tried turning off photogrammetry but it didn't help.

EDIT: Same files in MSFS2020 are showing correctly.
 
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Output a GeoTIFF with SAS Planet. Use Resample (SDK) to convert the file to a BGL. In Developer Mode, create a polygon (type=custom) and use the BGL file as the material. The material should be type "Projected Material" with the BGL as the texture. I'm assuming that your airport has a texture subfolder. That's a summary of how I do it, but there are other ways that work also.
 
Im hearing first time for this workflow, Im just not sure why this happens only to one airport, on the others are working pretty fine with the same method.
 
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Taking off all the packages from the Community folder and putting them back one by one fixed the issue..No idea whats going on.
 
Taking off all the packages from the Community folder and putting them back one by one fixed the issue..No idea whats going on.
The 2024 Developer Mode often does unpredictable things when starting with a 2020 project as its source. Sometimes, at first the project doesn't build correctly, but after opening and closing it again in DM, it starts working. I've never had to remove packages and then put them back in the Community folder, but it seems like MSFS 2024 is "remembering" something from the previous session that is causing an issue.
 
The more that I thought about this issue, I wonder if it has something to do with either Content.xml or the rolling cache.
 
Output a GeoTIFF with SAS Planet. Use Resample (SDK) to convert the file to a BGL. In Developer Mode, create a polygon (type=custom) and use the BGL file as the material. The material should be type "Projected Material" with the BGL as the texture. I'm assuming that your airport has a texture subfolder. That's a summary of how I do it, but there are other ways that work also.

Hi Jay:

Just to clarify, AFAIK, the OP refers to MSFS 2024 SDK use for aerial imagery CGL creation.

I have not seen where FS2Kx SDK Resample aerial imagery displays in MSFS; IIUC, you intended to cite use of FSPackageTool instead ?

Thanks for a quick update on this, as I have not tested extensively yet to see how many FSX SDK content types can actually display in MSFS.

That said, my success to date with display of (some) FSX SDK content types has only been in MSFS 2020.

https://www.fsdeveloper.com/forum/threads/draw-order-of-gps.460365/post-936475

GaryGB
 
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Hi Jay:

Just to clarify, AFAIK, the OP refers to MSFS 2024 SDK use for aerial imagery CGL creation.

I have not seen where FS2Kx SDK Resample aerial imagery displays in MSFS; IIUC, you intended to cite use of FSPackageTool instead ?

Thanks for a quick update on this, as I have not tested extensively yet to see how many FSX SDK content types can actually display in MSFS.

That said, my success to date with display of (some) FSX SDK content types has only been in MSFS 2020.

https://www.fsdeveloper.com/forum/threads/draw-order-of-gps.460365/post-936475

GaryGB
Lol, just to clarify, I must have had a brain fart since that's an old FSX workflow. I'm afraid I can't be much help on this because I use ArcGIS to create the tiles from a SAS Planet GeoTIFF.
 
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