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Custom terrain conflicts

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unitedstates
Hello, I am one of the developers on a project we are working on to recreate the city of Kiev Ukraine. http://kievscenery.at.ua/ (Russian website)

My question is, if we create a custom terrain for the city, will it conflict with any other terrain that a gamer who downloads our terrain have installed?

For example if a gamer has FS global installed and they install our terrain, will the two conflict?

When and why do conflicts occur, and how to prevent them?

Do we have to have a rule that if the gamer uses our mod they can't have any other custom terrain installed? Is there a way to get around this if its true?

Oh another question, is there a way to prevent buildings and other 3d scenery objects from being either sunk in or floating above the ground due to different custom terrain mods? In other words how can you make scenery objects change elevation along with the terrain when installing a terrain mod?

Thank you.
 
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Hi,

In general 3D objects will be positioned in the XML code so that they follow the terrain (they are placed at terrain altitude). So if a user has a different elevation scenery installed the objects should still display at the ground elevation.

About the custom terrain texture. It would only conflict with other sceneries that have a photo texture for the same area. Landclass or terrain vector scenery will be covered by your photo scenery. If multiple photo sceneries are active, it depends on the order in the scenery library which one shows.
 
Hi, well I do definitely have a problem of scenery objects sinking into the ground when I install a custom terrain. See for yourself.

Here are some railroad tracks I made.

Here is default terrain.
prob7.jpg


Here is a custom terrain addon for Ukraine.

prob6.jpg


This also happens for some of the buildings I made.

By the way I use Abacus EZ scenery to place my scenery objects.
 
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Hi,

For long objects like a railway track you can of course have trouble if the terrain is sloped. Or do you have a flatten in place?

The slope can be different between the default and the custom scenery. There is no easy fix for that.

For the default objects you can see that MS has extended the buildings down into the ground, this solves trouble when the ground is sloped a bit. Else they might seem to float.
 
I do not have a flatten right now, but I made one before. Flatten works nice for one terrain, but if you install another terrain with the same flatten, you might have canyons or mountains around the flatten zone. There has to be a way to get around this. You said no easy way, whats the hard way? ;)
 
Hi,

For long objects like a railway track you can of course have trouble if the terrain is sloped. Or do you have a flatten in place?

The slope can be different between the default and the custom scenery. There is no easy fix for that.

For the default objects you can see that MS has extended the buildings down into the ground, this solves trouble when the ground is sloped a bit. Else they might seem to float.

Hi, this is a major obstacle for the train station part of our new scenery.

You said for long objects like railroad tracks. The way I'm doing it is making about half a mile of railroad track around the train station building. I am putting the railroad together using individual 50 meter railroad pieces and sticking them together.

So each individual piece isnt really that long. But what happens is, if I try my train station with any terrain other than default the railroad pieces are either sunk in like the screenshot above or floating.

Its very important that I fix this.

I also have the same problem with my actual buildings. I put them at elevation 0 in default, and then try a custom terrain mod and my buildings are floating above the ground. Why would my buildings float? I understand the railroad tracks, but why the buildings?

I use abacus ez scenery to place my buildings and railroad pieces. Could ez scenery itself be causing this?

Why would buildings float?
 
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