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In both P3D and FSX/ FSXSE, the default Cessna Skyhawk has a texture that I tracked down in Model Converter X as Decal Number.dds which "paints" the registration number of the aircraft from the aircraft.cfg and I want to do this on my AI T-6 Texan II which are traffic at KNSE and KNPA, all 124 of them. I could just blank out the registration and the MODEX on them and not have any but if it's possible I would like to have each one different on the aircrafts without entering 124 different files. Can I use this texture on them and how? I don't actually understand how the program knows how to determine them.