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Decals

Sidney Schwartz

Resource contributor
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us-oregon
So far I've been experimenting only with the default aircraft. I find that all of them show a blank space instead of the registration numbers after conversion. In the pic you can see the 182 as the user aircraft on the left and after conversion on the right. It doesn't matter if "enable decal" is checked or unchecked during conversion. I leave all the other options at the default settings. There are no Decal_NNumber.bmp textures that I could find, nor could I find any regisgration numbers painted on the _t textures. What am I doing wrong? :confused:
 

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Hi Sidney,

I never messed around with the decals function, and about all I could remember reading about it was the following quote from the SAMM manual:

"Finally, if you check Enable Decal, you must provide a small texture file containing the registration number to be displayed. It should be named Decal_User_Decal.bmp and should be of the same aspect ratio - but not necessarily the same size - as the original Decal_NNumber.bmp it is to replace.) If there is a registration number "painted" on the "_t" texture, you should not use this feature."


Hope this helps till Don checks in

Cheers
Gary
 
It's been years since I last looked at the FS9 MakeMDL SDK:

If the texture name is “DECAL_NNUMBER” then the texture is used for the NNumber of the aircraft.

No actual texture needs to be created. The texture name used is a flag for FS to create the texture "on the fly" and project it on your decal polygon.

Probably during conversion the texture name assigned to that polygon has been changed.
 
As Bill notes, you don't need a texture for the aircraft - when it is being rendered as an aircraft. But, a SAMM-coverted static model (which is scenery) doesn't have the same capability.

If the registration is painted on the fuselage texture then, that's what is displayed. If the fuselage texture doesn't have a registration number and you want one, then you have two choices:
  • create a new texture named DECAL_NNUMBER as described in the SAMM user model, or
  • paint a registration number on the fuselage texture after you create the static model.
Don
 
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