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decompile and compiler the SPB file

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10
As you know,the "Simpropcompiler.exe" can compiler the xml to SPB. But,How decompile the spb to XMl ?

Today,i find a tool named "spb2xml.exe" which you can find in google too.

This tool can decompile the SPB to XML..... it is very good.

i try to decompile some files, which are in "E:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Dialogs", from spb to xml.

everyfiles is ok from spb to xml. but when i use the "Simpropcompiler.exe" to compiler those files from xml to spb, i have some problem...

some xml files can compile from xml to spb, but others can't !

i do not why?

for example: in the "Dialogs" folder
gshome.spb can decompile to xml,also can compiler to spb.

but gs.xml cann't compiler to spb after it was decompiled by gs.xml
it is pic:

who can tell me why?
 
First of all I think there's a reason why some files are compiled and some are not. For the default missions you get the source-xml in the SDK. For other missions (payware/freeware) the developer might not want to have the files decompiled. But ok, it looks like that doesn't prevent people from looking into those files...

Anyway, I'm not sure what the dialogs-spb files include, but you should get an error message if you try to compile them back.
 
Hi Folks

AFAIK
Compiled - Need for speed, (static files)
XML - Slow, (editable content).

HTH
ATB
Paul
 
We don't provide the propXxx.xml files needed for UI development, because there's no publicly exposed way to use our dialog system (and believe me, you don't want to - heck, we don't want to either but they're what we got right now :->). Therefor, the simprop compiler won't recognize any of the UI specific items - I'm kinda suprised even gshome.xml would compile correctly.
 
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