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FSX Degenerate poly

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85
Country
us-florida
Hi folks,

Got a problem.

When I try to export an object ig get this WARNING.

Degenerate poly detected in file (GMaxExport) mesh (Box01)
Face vertex 0x=0 y=-5.5 z=-0.5
Face vertex 1x=0 y=-5.5 z=-0.5
Face vertex 2x=3 y=-8.5 z=-1
Degenerate poly detected in file (GMaxExport) mesh (Box01)
Face vertex 0x=0 y=-5.5 z=-0.5
Face vertex 1x=3 y=-2E-06 z=0
Face vertex 2x=0 y=-5.5 z=-0.5
Degenerate poly detected in file (GMaxExport) mesh (Box01)
Face vertex 0x=0 y=29.99999 z=-30
Face vertex 1x=0 y=-0.004042 z=-30
Face vertex 2x=0 y=0.525054 z=-30

What does it mean???

I do get a MDL but when I create a BGL and place it using ADE9x, I get nothing.

What am I doing wrong, please help.

William
 
I tried a simple box. created an MDL, used Library creator to make the BGL, loaded into ADE9x and placed it in a scenry.... still get nothing.

Never had this trouble before.
 
Degenerate poly refers to colocated vertices, usually from scaling or editing vertices.

Simplest way to remove the warning is to select all vertice in the object, and Weld them -- making sure that it does not produce an unwanted effect.

It is a warning, not an error as such - that your MDL has redundant geometry. It will not stop it exporting.

There is some other reason that your model is not showing in sim.
 
Hi,
had the same problem today, when I started to convert my FS9 GMax models into FSX. Here are few steps you should check, it solved my problem:

- Make sure to have the regional settings of your windows set to US with a dot "." as a sepperator. That solves the degenerate Poly.

- make sure the scenery folder, where you extract the bgs files from ADE is activated in the FSX Library.

-make sure your new libraray .bgl is in that scenery folder.

- make sure the textures are in the right folder and activated together with the bgls. If the choosen textures are not available for FSX, FSX displays a transparent object and so it`s invisible. FS9 made it grey before, when textures are not in place.
 
To get rid of a degenerate poly error you simply weld all polys. But sometimes re welding does not work because you have extra polygon layers that are not needed and the polys can't weld. So once you locate these extra polygons simply remove them then re weld the polys. Now your error is gone.
 
The thread is not dead, Igor, it moved! Lol

A degenerate poly might have vertices 5 miles apart but it's still degenerate because they're in a straight line. Look at the third error message above and you'll see the coordinates have two values identical in each set. That means they're on the same straight line: it's a triangle Jim, but not as we know it.
 
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