• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Desperate to decompile my FSSC created bgl

Messages
875
Country
us-ohio
I was working on making my very first scenery. I had used the method of putting two buildings into my scenery for positioning purposes with fssc background picture. After getting all my scenery done finally, and testing in FS9, I went back into fssc (which I had never shut off for 4 days) and started getting an odd error. Something about too many objects or something. That actually has nothing to do with my problem though, and since there are only 10 objects that I used fssc for, I don't think there are too many.

But, here is my problem. While I always saved the file while working on it, I figured I would just close fssc and reopen. Then load my scenery file and delete the two buildings. Well, my scenery files are gone. I have no clue where they went.

So, I need to find a way to open the bgl file that was created so that I can hopefully edit out the 2 buildings that do NOT belong. I can then (I guess) recompile the bgl so I can distribute my scenery.

I would greatly appreciate any help on how to do this. I can't seem to find the bglx150.zip file anywhere. Links to a dead and gone web site, but not the file itself. I have found newblganalyze.zip, but this says it can't decompile old style bgl's.

Thanks,

- Greg
 
Hi Greg,

These new decompilers (BGLXML and newBglAnalyzer) are not able to read BGL files made with old tools such as FSSC. They can only read files made with XML code. So you can best try the "old" BglAnalyzer, that should be able to create a SCASM source of your airport.

After that you need to find which code places the objects you want to be removed. Then you need to recompile the source with SCASM to get a new BGL file.
 
Arno,
Thanks! I knew if anyone would know, it would be you. You MUST come teach for us. 8)

That indeed did the trick. All is well now. 8) Thanks again.

BTW: the new sites will be up in a couple weeks...hope you'll check them out. John and I have been working hard on them, and have a totally new way things will work. School is free now. Instructors are vollunteers. Just basically we will provide the software for the school classes. And a place to gather.

- Greg
 
Hi Greg,

SpectroPro said:
BTW: the new sites will be up in a couple weeks...hope you'll check them out. John and I have been working hard on them, and have a totally new way things will work. School is free now. Instructors are vollunteers. Just basically we will provide the software for the school classes. And a place to gather.

Sure, can you give me a reminder when it is actually online? I can't promise anything (busy due to work, this website, tool design and scenery team I am a member of :)), but the idea sounds very nice to me. So I'll see what I can do to support it.
 
Back
Top