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I was working on making my very first scenery. I had used the method of putting two buildings into my scenery for positioning purposes with fssc background picture. After getting all my scenery done finally, and testing in FS9, I went back into fssc (which I had never shut off for 4 days) and started getting an odd error. Something about too many objects or something. That actually has nothing to do with my problem though, and since there are only 10 objects that I used fssc for, I don't think there are too many.
But, here is my problem. While I always saved the file while working on it, I figured I would just close fssc and reopen. Then load my scenery file and delete the two buildings. Well, my scenery files are gone. I have no clue where they went.
So, I need to find a way to open the bgl file that was created so that I can hopefully edit out the 2 buildings that do NOT belong. I can then (I guess) recompile the bgl so I can distribute my scenery.
I would greatly appreciate any help on how to do this. I can't seem to find the bglx150.zip file anywhere. Links to a dead and gone web site, but not the file itself. I have found newblganalyze.zip, but this says it can't decompile old style bgl's.
Thanks,
- Greg
But, here is my problem. While I always saved the file while working on it, I figured I would just close fssc and reopen. Then load my scenery file and delete the two buildings. Well, my scenery files are gone. I have no clue where they went.
So, I need to find a way to open the bgl file that was created so that I can hopefully edit out the 2 buildings that do NOT belong. I can then (I guess) recompile the bgl so I can distribute my scenery.
I would greatly appreciate any help on how to do this. I can't seem to find the bglx150.zip file anywhere. Links to a dead and gone web site, but not the file itself. I have found newblganalyze.zip, but this says it can't decompile old style bgl's.
Thanks,
- Greg
