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This has been driving me nuts! I am using 3DS MAX to model some simple buildings , and using PBR textures. Sometimes (and I emphasize that), a detail color texture I use for dirt smudges at the bottom of building siding simply refuse to place correctly in the sim. They look correct in 3DS MAX, and I am just adjusting parameters as given in the MSFS2020 material editor, not using anything weird.
Here is what it looks like inside 3DS MAX:
And this is what I get in the sim:
You can see how the dirt smudge that I want at the bottom of the siding is 2/3rds up the wall.
I checked, I have no scaling, I re-set transform, all s very very simple... it is just that I cannot get this going, for whatever reason. Any ideas?
Here is what it looks like inside 3DS MAX:
And this is what I get in the sim:
You can see how the dirt smudge that I want at the bottom of the siding is 2/3rds up the wall.
I checked, I have no scaling, I re-set transform, all s very very simple... it is just that I cannot get this going, for whatever reason. Any ideas?

