• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v5 Different versions - different results of LineToPoint

Messages
1,521
Country
unitedstates
This is my first time using LineToPoint in scenProc v3 and I am messing up somewhere.

First, here is my step when I was using scenProc v1 that I am using as my reference.
PLACEPOINTSALONGLINE|FTYPE=LINE;fclass=motorway|SINGLE|150;150|10;10|50|OBJECT|GOLDLIGHT|HDG

Points are placed properly the way I expected. The different color lights represents the splitgrid|LOD13*

scenProc v1 SINGLE lights correct.jpg


So now I move into scenProc v3. Reading the manual, this is my new step to get to the same results.
LineToPoint|fclass="motorway"|SINGLE|150|0|50|String;OBJ|GOLDLIGHT|HDG

Look at the results:

scenProc v3 SINGLE lights double.jpg


Looking left to right it appears to start off as expected but then as it enter the next LOD13 quadrant, one side of the road doubles up on the lights?

So I tried using CONTINUOUS instead of single.
LineToPoint|fclass="motorway"|CONTINUOUS150|0|50|String;OBJ|GOLDLIGHT|HDG

and ever a stranger result. Lot of "clumping of lights?

scenProc v3 CONTINUOUS clumping.jpg


Arno (or anybody), lead me to where I m going wrong? Many thanks.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
32,883
Country
netherlands
Hi,

Glad to read you fixed it already. The continuous mode is not what you want, that is for when you want to place a continuous feature, like a barrier in the middle of the road along the line, in curves it adds more points to still get a smooth bend (assuming you have objects of various lengths to place).
 
Top