Dear All,
I have a problem with Mapping the fuselage texture at the top or bottom. If I simply map it on left and right, the distortion will appear on the top & bottom of fuselage as the picture below!
If I want more detail on the top and bottom, how to do it
If I "split part" the fuselage into 4 side, left,right,top and bottom.the fuselage will not smooth on between two parts!
I try to open the FS default aircraft's texture file, sometime they make the top left bottom together, just wonder how they mapp it into the model!
I know FSDS have "Wrapped" function for the cover around the fuselage, but how to know where cabin windows and door position?
Unless, we should open the door and windows before mapping the texture. Isn't it?
Gordon
I have a problem with Mapping the fuselage texture at the top or bottom. If I simply map it on left and right, the distortion will appear on the top & bottom of fuselage as the picture below!
If I want more detail on the top and bottom, how to do it
If I "split part" the fuselage into 4 side, left,right,top and bottom.the fuselage will not smooth on between two parts!
I try to open the FS default aircraft's texture file, sometime they make the top left bottom together, just wonder how they mapp it into the model!
I know FSDS have "Wrapped" function for the cover around the fuselage, but how to know where cabin windows and door position?
Unless, we should open the door and windows before mapping the texture. Isn't it?
Gordon
