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I tryed to crate a photoreal Cell in NW of Rheine using TERRAIN_SDK 2004.
The process end well, but nothing shown in FS. When i experimentet sometimes the compiler creates four bmp files, because the borders overlapped in the neibour cells. But my last 100% accurate settings dont work. I got the values for the corners from sbuilder, and computed the cell x/y dimensions exactly. The result is 1 bmp file, 100% correct. But how i say, nothing to see in FS. It's in cell 399/107 and there in area 23/5. Maybe the coords for the area corners are not 100% correct? Its from Sbuilder copied. How can i find out the exact coords from fs2004 engine? Or should i convert the bmp file bevore the compiler convert the file? I tryed some resulutions, but without sucess. Here my last .inf file:
[Destination]
DestDir = "Scenery"
DestBaseFileName = "Scenery"
BuildSeasons = 0
UseSourceDimensions = 0
NorthLat = 52.3278808
SouthLat = 52.3168946
EastLon = 7.3828124
WestLon = 7.3681641
[Source]
Type = Custom
SourceDir = "."
SourceFile = "399_107_23_5.bmp"
SampleIsCentered = 0
Lat = 52.3278808
Lon = 7.3681641
NumOfCellsPerLine = 1106
NumOfLines = 1358
CellXdimensionDeg = 1.324439421338155515370705244123e-5
CellydimensionDeg = 8.0899852724594992636229749631811e-6
Here an another example. This may work, but the compiler create four bitmaps, and uses the area 24/5, 23/6 and 24/6 too. Because the source bmp ends, there was only Water around. But why "works" the second one, and wenn i made the coords more accurate, nothing happen in FS.
[Destination]
DestDir = "Scenery"
DestBaseFileName = "Rheine"
BuildSeasons = 0
UseSourceDimensions = 1
[Source]
Type = Custom
SourceDir = "."
SourceFile = "399_107_23_5.bmp"
SampleIsCentered = 0
Lat = 52.327833
Lon = 7.368167
NumOfCellsPerLine = 1106
NumOfLines = 1358
CellXdimensionDeg = 1.3260397830018083182640144665461e-5
CellydimensionDeg = 8.1001472754050073637702503681885e-6
Plz Help^^
The process end well, but nothing shown in FS. When i experimentet sometimes the compiler creates four bmp files, because the borders overlapped in the neibour cells. But my last 100% accurate settings dont work. I got the values for the corners from sbuilder, and computed the cell x/y dimensions exactly. The result is 1 bmp file, 100% correct. But how i say, nothing to see in FS. It's in cell 399/107 and there in area 23/5. Maybe the coords for the area corners are not 100% correct? Its from Sbuilder copied. How can i find out the exact coords from fs2004 engine? Or should i convert the bmp file bevore the compiler convert the file? I tryed some resulutions, but without sucess. Here my last .inf file:
[Destination]
DestDir = "Scenery"
DestBaseFileName = "Scenery"
BuildSeasons = 0
UseSourceDimensions = 0
NorthLat = 52.3278808
SouthLat = 52.3168946
EastLon = 7.3828124
WestLon = 7.3681641
[Source]
Type = Custom
SourceDir = "."
SourceFile = "399_107_23_5.bmp"
SampleIsCentered = 0
Lat = 52.3278808
Lon = 7.3681641
NumOfCellsPerLine = 1106
NumOfLines = 1358
CellXdimensionDeg = 1.324439421338155515370705244123e-5
CellydimensionDeg = 8.0899852724594992636229749631811e-6
Here an another example. This may work, but the compiler create four bitmaps, and uses the area 24/5, 23/6 and 24/6 too. Because the source bmp ends, there was only Water around. But why "works" the second one, and wenn i made the coords more accurate, nothing happen in FS.
[Destination]
DestDir = "Scenery"
DestBaseFileName = "Rheine"
BuildSeasons = 0
UseSourceDimensions = 1
[Source]
Type = Custom
SourceDir = "."
SourceFile = "399_107_23_5.bmp"
SampleIsCentered = 0
Lat = 52.327833
Lon = 7.368167
NumOfCellsPerLine = 1106
NumOfLines = 1358
CellXdimensionDeg = 1.3260397830018083182640144665461e-5
CellydimensionDeg = 8.1001472754050073637702503681885e-6
Plz Help^^
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Last edited:

^^ only the other doc for costum terrain textures.
