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Hello all,
Simple question, I want to know if it is possible to create repeating (i.e., not looping, but playing multiple times in rapid succession) sounds using DD's XML sound gauge. The way the gauge currently works, as I understand it, is that if a sound is currently playing, that same sound cannot be played again until it completes playing.
An example of where this might be useful is for turning dials on an autopilot panel, where the sound of the digits rolling might play several times in very rapid succession for each individual change of the displayed number as the user turns the dial rapidly.
I have an alternative method that works okay but results in an excess of sound effects, which is to play one sound when the dial is turned, and also play a separate sound file that is actually the exact same sound effect any time the number displayed on the counter when the dial is turned is divisible by 2. This results in a pretty good approximation of the effect I want, but results in excess code and sound files that I would like to avoid if possible.
Thanks!
Chris
Simple question, I want to know if it is possible to create repeating (i.e., not looping, but playing multiple times in rapid succession) sounds using DD's XML sound gauge. The way the gauge currently works, as I understand it, is that if a sound is currently playing, that same sound cannot be played again until it completes playing.
An example of where this might be useful is for turning dials on an autopilot panel, where the sound of the digits rolling might play several times in very rapid succession for each individual change of the displayed number as the user turns the dial rapidly.
I have an alternative method that works okay but results in an excess of sound effects, which is to play one sound when the dial is turned, and also play a separate sound file that is actually the exact same sound effect any time the number displayed on the counter when the dial is turned is divisible by 2. This results in a pretty good approximation of the effect I want, but results in excess code and sound files that I would like to avoid if possible.
Thanks!
Chris