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FSX Dynamic hot air baloons

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269
Hey. I want to set an hot air baloon to fly around some location at a specific time of the day. I heard about SCASM, but as far as I know it doesnt works with FSX. Can some on refer me the a tutorial or some documantation about a dynamic FSX scenery? I cound not find the answer in the SDK or in the main FSDeveloper site.
 
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Hi,

SCASM works with FSX, but it is not the most modern technique. So there are probably other alternatives.

How long is the path you want the balloon to fly? It might be possible to make it as an animation in for example GMax.

I don't think AI will work that well, since that would go from one airport to another. And not just fly over a town.
 
Hey, Arno. I dont need a long path. I am planning to use the default fsx baloons, so I guess I have to use Model Coverter X for exporting it to Gmax.

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FSDyn output still works with FSX, but one needs FS2002 to create the flight path.
 
Hi,

If you want to use the default object, it might even be easier to just animate an attachpoint. You can then attach the default library object to it. No need to import the model in GMax then.
 
Hi,

If you want to use the default object, it might even be easier to just animate an attachpoint. You can then attach the default library object to it. No need to import the model in GMax then.

Sounds interesting. Where can I find info about it? Is it in the SDK? I am currently browsing using my tablet so I dont have the SDK in front of me and search in Fsdevelopers didnt give me the answer.

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Yes, SDK has some information about it. But just try the attachtool script and you'll see how it works.
 
Yes, SDK has some information about it. But just try the attachtool script and you'll see how it works.

OK, I looked inside the SDK and read about the attachtool. I have some problems with understanding the point..
What is an "attach point"? it doesnt have coordinates so I cant locate in a certain location. Its some kind of a reference point so the model can move around it?
 
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