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MSFS Effects developped with 1.18.3.0

Lagaffe

Resource contributor
Messages
706
Country
france
Well, the troubles continue with the new release 1.19.8.0 ...

All the effects I had developed for Henrik (KL791) since 15 days :
- 3 different wakes,
- one fire,
- 2 water/delaying drops)
don't work at all anymore.

Tests:
- I had the idea to reload the Calypso and to observe the wake that I have attach on it : nothing.
- I load the same effect via the DEV Mode using the Project, I apply it on an empty of the boat and there it appears but in development mode ... if you know what I mean!

I conclude that "somethings" have moved again and that it is necessary to recompile them at least or even redevelop them in the worst case (if some internal functions have evolved).

Perhaps a GUID problem or someone else.
 
Last edited:
Messages
867
Country
indonesia
I working on effect this week, I have similar problem. not solved yet. seem custom GUID doesn't recognize by the sim or not loaded. (msfs v1.19.9.0)
 

Christian Bahr

Resource contributor
Messages
904
Country
germany
If I may ask a question about that :)


I've been trying to add a nav light to one of my Simobjects, an airport service vehicle, for a while now.
Do I understand correctly that you can attach FX Nav Lights to aircraft but not to simobjects?

If that's how I understand it, then I can save myself the time and put colored dynamic lights on my vehicle instead of FX Nav lights.
 

Lagaffe

Resource contributor
Messages
706
Country
france
Hi Christian,

As for the problems I pointed out when I opened this post, the latest SDK has fixed that. My water drop effects are visible again under the plane.
As for the simobjects, I've shown how to add effects to Henrik's boats so attaching an FX to a simobject should be possible.
How do you think that someone can attach smocke on the top of chimney ? or fire in the vegetation ? :cool:
 
Messages
466
Country
italy
Look like that SU9 Will give us the ability to Place vfx without Simbojects, there Is a new type of object dedicated in the doc for sdk 0.18 (su 9)

The docs talks about default effect (.spb maybe?),

i Hope that also .fx are included, but i'm not in the beta so can not try, could be the solution for "obstacles lights to be visible from long distances"



Inviato dal mio Mi 9 Lite utilizzando Tapatalk
 

Christian Bahr

Resource contributor
Messages
904
Country
germany
Then is it possible to attach, for example, an FX Asobo Nav Light attached to the default aircraft to a SimObject?

So far I assumed that this would not work. Rather, I thought that this is only possible via the System.cfg of an aircraft.

I would like to add this effect to my SimObject via an attachpoint, just like you can do with smoke via a GUID on chimneys: LIGHT_ASOBO_NavigationGreen.fx
In my 3D model I create a dummy and name it "attachpoint_navlight". I then reference this node where, in the XML file of my SimObject within a <Behavior>?

Is that possible?
 

Lagaffe

Resource contributor
Messages
706
Country
france
I have retrieve one exemple of mine: the Calypso boat.
- in your 3D model, you create a dummy : I name it FX_EXHAUST_C
- the xml is modificated as:
<?xml version="1.0" encoding="utf-8"?>
<ModelInfo version="1.1" guid="{7c22e636-bc0c-401c-9721-322093e8ff68}">
<LODS>
<LOD MinSize="0" ModelFile="AI_Calypso.gltf"></LOD>
</LODS>
<Animation guid="3ee17513-b795-4050-83f9-95c639a8a2cd" name="Radar" type="Standard" typeParam="AutoPlay" />
</ModelInfo>

<ModelBehaviors>
<!-- Includes ###################################### -->
<Include Path="Asobo\Common.xml"/>
<Include Path="Asobo\Exterior.xml"/>
<Include Path="Asobo\Misc\SimObjects.xml"/>
<Include ModelBehaviorFile="Asobo\Exterior.xml"/>
<Include ModelBehaviorFile="Asobo\Generic\FX.xml"/>

<Component ID="WindDir">
<UseTemplate Name="ASOBO_GT_Anim_Code">
<ANIM_NAME>Orientation</ANIM_NAME>
<ANIM_CODE>(A:AMBIENT WIND DIRECTION,degrees) (A:pLANE HEADING DEGREES TRUE,degrees) - dnor</ANIM_CODE>
<ANIM_WRAP>1</ANIM_WRAP>
<ANIM_LENGTH>360</ANIM_LENGTH>
</UseTemplate>
</Component>

<Component ID="FX_WAKEBACK_LEFT">
<OverrideTemplateParameters>
<FX_GUID>{92F1C965-87A6-4D23-BFBE-94B01040A7B9}</FX_GUID>
<FX_CODE>(A:GROUND VELOCITY, knot) 2 &gt;</FX_CODE>
</OverrideTemplateParameters>
<Component ID="FX_WAKEBACK_LEFT_NODE" Node="FX_WAKE_L">
<UseTemplate Name="ASOBO_GT_FX"/>
</Component>
</Component>

<Component ID="FX_WAKEBACK_RIGHT">
<OverrideTemplateParameters>
<FX_GUID>{92F1C965-87A6-4D23-BFBE-94B01040A7B9}</FX_GUID>
<FX_CODE>(A:GROUND VELOCITY, knot) 2 &gt;</FX_CODE>
</OverrideTemplateParameters>
<Component ID="FX_WAKEBACK_RIGHT_NODE" Node="FX_WAKE_R">
<UseTemplate Name="ASOBO_GT_FX"/>
</Component>
</Component>

<Component ID="FX_EXHAUST_CENTER">
<OverrideTemplateParameters>
<FX_GUID>{F5B8D8FA-C9AB-4D3A-A9F7-F1C2AB452CA3}</FX_GUID>
<FX_CODE>(A:GROUND VELOCITY, knot) 8 &gt;</FX_CODE>
<FX_OFFSET_X>0.0</FX_OFFSET_X>
<FX_OFFSET_Y>1.0</FX_OFFSET_Y>
<FX_OFFSET_Z>-1.0</FX_OFFSET_Z>
</OverrideTemplateParameters>
<Component ID="FX_EXHAUST_CENTER_NODE" Node="FX_EXHAUST_C">
<UseTemplate Name="ASOBO_GT_FX"/>
</Component>
</Component>
</ModelBehaviors>
In the XML file you can find my dummy (marked in bold) which is the Node="..."
 

Christian Bahr

Resource contributor
Messages
904
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germany
It's about navigation lights as FX or VFX effects. They don't have a GUID. Or am I wrong? :-(
 

Lagaffe

Resource contributor
Messages
706
Country
france
If you take a FSX effect iI think you are right but if you creat your own effect with Visual Effect Studio a GUID is delivered with the result.
Nevertheless, you could use an old FSX effect but with a declaration in aircraft.cfg and for simobject this process cann't applied.
 

Christian Bahr

Resource contributor
Messages
904
Country
germany
All right, thanks Didier.

Then we just have to figure out how to create such an effect using the VFX Editor. Perhaps the analysis of an FSX/P3D effect will help!
 

Lagaffe

Resource contributor
Messages
706
Country
france
If you want more informations (youtube), see theses ones:
-
-

I have begin with theses, last year but if you look enough you will find others ;)
 

Christian Bahr

Resource contributor
Messages
904
Country
germany
However, I already know the videos and they were also a help to me.
Only how to create a light point effect is not clear from the videos.
Anyway I will try :)
 
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