Hi firends:
I've found two problems on a multiplayer mission, about effects.(fireworks)
Have two methods to fire them, one by using a prox trig, and another fired by a timer trig. (
But only is the triggering player who see them. The rest of the players cant see them.
The prox trig's "is global" is set in ON, so I thougth that all players would see them.
Tonight I will try to activate the timer triggers by an Object Activation Action, including "All Multiplayer", but I'm not sure that it will work.
Does anybody know if effects are ALWAYS visible just for the triggering player?
Thank you very much
I've found two problems on a multiplayer mission, about effects.(fireworks)
Have two methods to fire them, one by using a prox trig, and another fired by a timer trig. (
But only is the triggering player who see them. The rest of the players cant see them.
The prox trig's "is global" is set in ON, so I thougth that all players would see them.
Tonight I will try to activate the timer triggers by an Object Activation Action, including "All Multiplayer", but I'm not sure that it will work.
Does anybody know if effects are ALWAYS visible just for the triggering player?
Thank you very much
