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Effects Texture fx_2.bmp and Triple Monitors

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us-nevada
I need some help. I have a new build and it is powerful enough to get the most out of FSX so I added two more monitors giving me three and using the extended view with my GTX 770 4GB video card. I have also tried the three monitors with my old build which though not as powerful with a Radeon 7770 video card has the EyeFinity feature. Both of these features give us a very beautiful panoramic view but as we know come with a few draw backs. Two of course being adjusting the 2D cockpit views and the runway and landing lights. I have researched and made the necessary adjustments to correct these. My dilemma left to bring everything into perspective are a few effects that I have noticed revolve around the fx_2.bmp effects texture. These being afterburner effects for both MAIW aircraft and flyable military jets with afterburners. Smoke effects such as ai ships, factory’s and airshow smoke. The aircraft nav. lights, green and red. I have found and through a little work by changing the scale entries in the effects files, usually tripling the number bring the effect back to a normal view with the extended three monitor set up. With all that said, I am now thinking and trying to adjust the one texture file (fx_2.bmp) that in theory would correct about all the effect files that need to be adjusted rather than each individual effects file, though I have already changed just about all the ones I use. I still, if it’s possible, would like to try to find an easier way and when finished be able to help anyone else who is using the EyeFinity or Extended view feature. For me it is well worth the work. It did cost a few extra dollars but being my hobby and being retired it sure is fun! Not knowing very much I have used the DXTBmp and Paint.net to try changing the fx_2.bmp file to see what happens. Not sure if I even went through the correct steps to achieve what I am looking for. Sorry for lengthy thread but I could really use some advice on this one. I have experimented with the WideViewAspect=True and False as well.
 
Don't know what the deal was but at the third try of changing WideViewAspect=True I achieved the desired results. Mmm.
 
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