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As per the title, I have an FX file that is nothing else than a light sprite meant for NAV and other lighting. Everything about it is fine, except it turns into "halo.bmp" when viewed approx. 300 ft away. This means that a 250 ft spot view degenerates the effect on the far away wingtip (plane has approx 100 ft wingspan)
Is there a way I can control the radius of this switching? The transparency effects make the degenerated effect looks the bigger than intended. Also, the beacon lights go from a soft fade-in-out to a on-off blink...
Another one: Z Bias seems to be an issue with effects. The beacon light on the roof tends to disappear at certain angles (not an additive-on-white issue, as the effects I am using use alpha blending)
Is there a way I can control the radius of this switching? The transparency effects make the degenerated effect looks the bigger than intended. Also, the beacon lights go from a soft fade-in-out to a on-off blink...
Another one: Z Bias seems to be an issue with effects. The beacon light on the roof tends to disappear at certain angles (not an additive-on-white issue, as the effects I am using use alpha blending)