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Excluding excludes??

Francois

FSDevConf team
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280
Country
italy
Here's what I am looking to do and don't know how:

I have an add-on that (I assume) used some excludes to get rid of the default FSX objects on an airport.

It then replaced those with its own buildings (although part may be default objects).

I now want to get rid again of those add-on buildings, but leave the mesh and road levels in place.

What's the best way of doing that?? (I tried renaming what I thought was the bgl with the buildings, but nothing happened... wrong bgl I guess).

Am talking about the Orbx PFJ scenery.

All help appreciated ;-)
 
Hi Francois

Well the simplest method is going to be to find and remove the bgl file. However that might remove things that you do not want. A new exclude might remove the noew buildings - but, of course will then also make sure that the stock buildings do not appear either.

If this is an airport then you could try loading the bgl file into say ADE. Things like any exclusions would appear. However if the different parts of the airport are in different files (as sometimes happens) then you would need to find the right file.

You could take a look at each bgl file with a decompiler (or something like SDE Test App that will list everything in a bgl file) - this might tell you what file contains what.

How many bgl files are there? Did they all install into one folder do you know?
 
Hi Jon,

many thanks for replying.

I tried renaming the bgl files that have the name of the airport in it, but that didn't seem to change anything.

Since I want to 'replace' buildings with 'real ones' that probably wouldn't be the best way anyway. I used ADE to have a look at the bgl's. Strangely enough the one that made most sense (out of 3 with the airport name in it) only seemed to have the main terminal and the one gate showing... not the hangars and other buildings.

I copied and renamed that bgl, deleted the terminal and recompiled, then added it to a folder higher up in the scenery.cfg.

Nada... the terminal still shows :-(

I'll do some more digging. SDE Test App may help, thanks :-)
 
Alright, I've found the 'offending' bgl. But I cannot open it with ADE. The airport itself is made with ADE and in a different bgl.
The file I found has all the airport buildings and surrounding objects, and apparently ALSO part of the landscape and runway textures.

So I ideally would want to 'edit' it, take out the buildings that are wrong, and replace them with my own.

Instant Scenery will not do it, ADE niether.. looking for aother tools to accomplish the task, without having to re-invent the entire wheel, or abandon the parts that are already on the user's HD and look 'okay'.

Thoughts?
 
Francois

Would you like to email this bgl file to me so I can take a look? jon AT scruffyduck.co.uk
 
Hi Francois,

Maybe I did not fully understand your question, but could you not just make an exclude to exclude the parts of that addon scenery you don't want?
 
Hi Arno, no, not really. I don't want to lose all objects and some are very close together or even overlapping.

But with Jon's help and ADE I think I am getting close now.... more news tomorrow !
 
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