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Exclusion: Generic Buildings & Library Objects

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87
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germany
Hi guys,

I'm pretty new to FSX scenery design.
But I've started to correct and enhance EDDP airport.
(just rudimentary things, like rwy, twy, parkings and gates)

With FSX Planner I managed to correct and create all RWYs,
TWYs and taxi signs.
Furthermore with SBuilderX I draw a new AB and suppressed AutoGen.

So far I'm pretty happy! :)

But unhappily the original FSX apron Scenery is not placed correct. So I've to move it in order to adapt it to the new apron coordinates.

With FSX Planner I draw an exclusion rectangle (over the whole airport area) to eliminate the original Generic Buildings and Library Objects:

<ExclusionRectangle
latitudeMinimum="51.40409230215074"
latitudeMaximum="51.43743424659518"
longitudeMinimum="12.1892416882306"
longitudeMaximum="12.2769141882306"
excludeAllObjects="FALSE"
excludeGenericBuildingObjects="TRUE"
excludeLibraryObjects="TRUE"
excludeTaxiwaySignObjects="TRUE"
excludeWindsockObjects="TRUE"/>


But unfortunately this seems to disable my new Jetways also!
The Jetways are defined together with all the rest of my airport scenery and the excl. rect. in one single xml/bgl file.

When I set the option "excludeLibraryObjects" to "false" then my Jetways were shown!
But the original Buildings as well!

I've tried to save the excl. rect. to a separate bgl and gave it a lower prio than my scenery bgl. but it didn't work.


Any ideas, how I'm able to suppress the original buildings and show my own?


Thx in advance!

Michael
 
You will run into many problems if you try and use a single exclude for the entire airport.

This has nothing to do with the naming scheme of a bgl file and everything to do with what will exclude and not return.

Excludes are designed to be used on certain model.mdl/generic buildings meaning make multiple excludes and not one single exclude.

Make sure NO JETWAY is nesting inside a exclude that is checked to remove library objects such as Model.mdl's. A Jetway cannot be placed inside this type exclude and default Jetways will also disappear.

You can normally plan a layout so as to remove several buildings with a single exclude but then repeat the process for other buildings.

Once you have made all the excludes place them in the FSXP XML above the Airport header and let FS handle the priority removal rather then trying to use a file naming scheme that does not work in some cases.
 
Many thanks to you Lance and Jim for your tips!

Before I left this morning, I made a very quick test with excluding a single building on apron instead of the 'global exclusion'.
It seems to work, indeed!
My jetways are shown now.


Jim, your suggestion unfortunately raises further questions:

My original intention of the global exclusion was to eliminate the wrong TWY signs and the scenery objects (ILS, ...) of the old runway (which are now located somewhere on my new TWYs!).
Later I figured out, that it wasn't sufficient to delete the old RWY and add the new one. The layout for the persisting RWY and its TWYs have to be corrected, also, since the coordinates aren't correct in FSX.
This makes necessary to move the generic buildings, the library objects and the jetways along the apron also.


1. If I get you right, I've to draw an exclusion rect. over each generic/lib object on my apron?
Or is it possible to exclude a group of objects as far as it does not include a jetway?
EDIT: Jim, I've meanwhile read some of your posts concerning the "Jetway inside Exclude area"-bug.
So for the time being I've to take care, that my jetways keep outside such an exclude rectangle (at least the jetway's pivot point)



2. Do I have to mask each old jetway in the same manner and place the new ones outside the excl. rect.?
EDIT: My solution: The "DELETE AIRPORT" Tag with "deleteAllJetways=TRUE" should prevent all default jetways from being displayed. To keep the original animated jetways, I'll copy their xml-code from the orig. apx-file into my airport.xml. FSX Planner should be able to read them correctly afterwards. Finally I've to adjust the coordinates.
After saving the file with FSX Planner, I must edit it manually to move the exclude-sections to the top. (since FSX Planner - rel. 26 - usually place them somewhere at the end)



3. How do I know, where (coordinates) the original buildings are located?
I've found them listed in obx....bgl.
It may help to copy the sections from obx...xml to my airport.xml and open it with FSX Planner.
But afaik FSX Planner is not capable of displaying generic buildings!
Is there another tool that can cope with all kinds of buildings?


Michael
 
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My original intention of the global exclusion was to eliminate the wrong TWY signs and the scenery objects (ILS, ...) of the old runway (which are now located somewhere on my new TWYs!).

That will work as long as you only list Taxiway signs in your exclusion. You could add the Generic Buildings to the list in the exclude but not the library objects.

From there you will have to use multiple exclusions on the Library objects that are model.mdl's. That can be time comsuming but I have some airports that have over 50 exclusions.

Try to plan on excluding as many Library objects as possible with a single exclude. Use the top down view of a Cess 172 and get a visual picture of how many buildings you can exclude with out getting into the Jetway pivot points.

Sounds like you have no 2 fiqured out

No 3 is a little harder. I use TcalX to place the Jetways and the buildings at the new Lat/Lon. You first have to find them in the OBX. There is a utility here called Whisper that will locate all your original buildings in the obx.

Copy each one out of the obx and add to your XML under the excludes but above the airport header. Give the buildings a new Lat/Lon and they will show correctly.

Once you have the visual airport looking the way you want then you will have to evaluate all the misplace approach code for the runways (ILS, GPS, RNAV, NDB's etc). The approach code waypoints don't move just because you moved the airport and its runways. Based on how far the airport moved will destroy all the AI Behavior and ILS beams for the User Airplane.
 
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I've got the exclusion to work.
Original Scenery disappeared and my Jetways are standing at their right place. (currently without a Terminal)


Where can I get TcalX and Whisper from?
I've asked google, but got no useful links!


Michael
 
Thx Bill for the links!

Whisplacer is a nice tool!
Its advantage is, that it can place generic buildings.

But unfortunately my lib-buildings are obviously autogen objects.
I imported the relating obx-file from the scenery folder into whisplacer-lib.
But when I connect to FSX the latter crashes.
This happens only with the autogen buildings.
When I use bldgs from the whisplacer lib, the preview in FSX works pretty fine.

I've spent some time with moving my bldgs again and again with starting FSX inbetween and now my few objects are located pretty exact.

That should be sufficient for the moment.


Michael
 
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