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I haven't messed with exclusion rectangles before, and wondered what to do with them. P3D's built-in scenery has a bunch of ugly lighted poles on the approach to Bentonville, Ark. (I used ADE to turn the odd poles into telephone poles that were part of the KVBT airport scenery) that I want to remove. Ideally I'd like to track down the file they came from and turn those into telephone poles also, but to my point:
<ExclusionRectangle
latitudeMinimum = "N36.324451519"
latitudeMaximum = "N36.336645350"
longitudeMinimum = "W94.220264827"
longitudeMaximum = "W94.217133436"
excludeAllObjects = "FALSE"
excludeBeaconObjects = "FALSE"
excludeEffectObjects = "FALSE"
excludeExtrusionBridgeObjects = "FALSE"
excludeGenericBuildingObjects = "FALSE"
excludeLibraryObjects = "TRUE"
excludeTaxiwaySignObjects = "FALSE"
excludeTriggerObjects = "FALSE"
excludeWindsockObjects = "FALSE"/>
This is what I have so far, which comes from the SDK. Is this all the file needs to have? What does it need to be named? Can I add other exclusion rectangles to the file? I could put it in my P3Dv5 Airports folder, but I imagine I need to make sure it is loaded after my airports and before the default scenery layer this draws from (0202\Scenery\something.BGL I suppose).
Thanks,
<ExclusionRectangle
latitudeMinimum = "N36.324451519"
latitudeMaximum = "N36.336645350"
longitudeMinimum = "W94.220264827"
longitudeMaximum = "W94.217133436"
excludeAllObjects = "FALSE"
excludeBeaconObjects = "FALSE"
excludeEffectObjects = "FALSE"
excludeExtrusionBridgeObjects = "FALSE"
excludeGenericBuildingObjects = "FALSE"
excludeLibraryObjects = "TRUE"
excludeTaxiwaySignObjects = "FALSE"
excludeTriggerObjects = "FALSE"
excludeWindsockObjects = "FALSE"/>
This is what I have so far, which comes from the SDK. Is this all the file needs to have? What does it need to be named? Can I add other exclusion rectangles to the file? I could put it in my P3Dv5 Airports folder, but I imagine I need to make sure it is loaded after my airports and before the default scenery layer this draws from (0202\Scenery\something.BGL I suppose).
Thanks,





