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Exclusions not working

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us-arizona
I've got a couple of taxiway and 3D object exclusions that are not working...my Addon Scenery is the highest priority and I never had this problem before...
 
Taxiways are not excluded using an <ExclusionRectangle>

instead they are excluded using a DeleteAllTaxiways="TRUE" in the <DeleteAirport> area.

3D objects are indeed excluded using <ExclusionRectangle>, with the DeleteLibraryObjects="TRUE".

However...keep in mind, if you're in the western hemisphere, your Minimum Longitude is going to be the WESTERNMOST longitude of your exclusion rectangle.

I just posted to someone else about that same problem, and it's a common thing to happen if you are designing in the western hemisphere. Failure to have min long as the west side of the box will result in the exclusion rectangle not functioning...but the compiler will accept it.
 
Sorry I meant to put taxiway signs...I'll check it out and see if that does it. Thanks
 
No luck, the coordinates are:

latitudeMinimum="35.04311856951455"
latitudeMaximum="35.04429500083403"
longitudeMinimum="-106.6219362799454"
longitudeMaximum="-106.61994800767059"
 
I'm not sure how much of your airport that covers, but in order for taxiway signs to be excluded you need to exclude the master taxiway sign. if you don't then the taxiway signs won't be excluded. The best way to do this is to create an exclusion rectangle that covers all the taxiway signs in the airport. Make this exclusion rectangle exclude only taxiway signs. Then all the original taxiway signs will be removed.

This will leave you with no taxiway signs at all. So you need to make sure you specify that taxiway signs are written to the bgl file. This will allow you to change the taxiway signs at your airport.

-Russell
 
Is there a way to easily identify the master sign? I don't want to exclude all of them since my mod airport only has a few that I wanted to modify...I decompiled it from a BGL that didn't have any.
 
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