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Export problem!

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35
Dear Arno,

I am having problems exporting from gmax to mdl using the mdlcommander.

1-some are exported with no problem
2-some give an error in the logfile following is an example:

(Part wall01) Found colocated vertices within triangle
(-10.233637, 8.148811,-26.086134)
(-10.233638,11.247669,-26.237915)
(-10.233638,11.247666,-26.237917).
(Part wall01) Found colocated vertices within triangle
(-10.233637, 8.148811,-26.086134)
(-10.233640, 9.711969,-26.162697)
(-10.233637, 8.148809,-26.086136).
Model units are 1.00 units/meter
Error!
Error!

3-some are giving the error displayed on the attachement!


As for the same files if I use the original makemdl I have no problem at all!!

any idea!

take care

Jad
 

Attachments

  • export_prob_01.jpg
    export_prob_01.jpg
    65.9 KB · Views: 575
The last errior is probably when you have only added an platform or so (no visual objects left). So that should be possible to solve by adding also something visual.

The other error is something inside your model. Seems you have triangles wih only 2 unique points.

I find it interesting that you only get this when using MDLCommander, are you sure about that? I always thought it were problems inside MakeMDL.
 
Hi Arno,

I am 100% sure that the error doesn't show while using the original makemdl, and as for the c++ error, the object I am exporting is not a platform it was a No Crash item, but I removed the No Crash from it and it still gives me the same error!

regards
jad
 
Known error :)
I got the same when I made some boolean/add-remove objects. For example, I have put a cube in gmax. then I put a slightly smaller cube inside the bigger and then boolean substract. Okay. Export no problem. Bit because the door opening was too big, I have created two boxes at the front to smaller the "entrance hole", On one side boolean add worked okay when exporting, on the other side not. Who would know, MDL commander problem or gmax problem... :)

Best regards,
 
OK guys,

the colocated vertices problem is solved by ticking ignore warning in the makemdl, anyway I think that makemdl remedies this problem by welding the vertices while creating the bgl!

But I am still stuck with the C++ problem, and it is shutting makemdl down!!

Best Regards!

Jad
 
But does your scenery with the C++ crash contain more then a non-crash box? There should also be something visual in the scenery, else you get such a crash.
 
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